Shahid Kamal Ahmad, former champion of all things PlayStation Vita for Sony Interactive Entertainment (SIE), has spoken about No Man’s Sky’s troubled development history on Twitter, stating it’s ‘a miracle’ the game has managed to come to fruition.
Ahmad has since moved on and is now director at Ultimatum Games, although he served as a key role in getting No Man’s Sky off the ground by introducing Hello Games to the folks at Sony. However, it’s clear things didn’t always go swimmingly in the game’s creation.
Check out his comments below. No Man’s Sky is due for release in the U.S. tomorrow and arrives in the U.K. on August 10. The game is now available to pre-load and has received its first major update, which includes a wealth of tweaks and new content.
Those of you grabbing the game on launch day would do well to check out our No Man’s Sky guide detailing the wanted level/avoiding Sentinels.
No Man’s Sky is not just an ambitious video game. There is a story behind the game that goes well beyond what’s already been aired.
— Shahid Kamal Ahmad (@shahidkamal) August 7, 2016
It’s hard to imagine now, but at the time, for @NoMansSky to trust me, and PlayStation, was the biggest risk any developer has ever taken.
— Shahid Kamal Ahmad (@shahidkamal) August 7, 2016
Essentially, Sean counted on me, who understood what the game meant to get PlayStation as excited as I was. And I needed Ben.
— Shahid Kamal Ahmad (@shahidkamal) August 7, 2016
People will of course see the game and judge everything that’s happened accordingly, but to get to this point at *all*, was a miracle.
— Shahid Kamal Ahmad (@shahidkamal) August 7, 2016