The arrival of PlayStation 4 Neo could fundamentally change the way players experience No Man’s Sky, creator Sean Murray has said.
Speaking during a recent interview, Murray said that the increased technical muscle of new hardware would offer more than just cosmetic additions to the just-released space exploration title.
"If you play another game and if they do a remaster of that game, what they will do is up-res the textures and things like that," said Murray. "That’s because the base geometry, the base shape of the world, the way of playing is totally like lost, basically. 100’s of people have worked on it thousands of hours to create what you see.
"For our game (No Man’s Sky) it’s procedurally generated. So more powerful hardware doesn’t just mean upgraded textures or a higher framerate. It means we can fundamentally change the experience.
"You can have – and you’ll see this from our patch notes – we’re able to change huge things in the universe, because we have complete control. "With more powerful hardware, we can have more trees, more leafs on those trees. The density or immersion of worlds, or new types of worlds could exist.”
No Man’s Sky is out now for PS4 in the U.S. and arrives in the U.K. and Europe today. Be sure to get a head start by reading our No Man’s Sky guides below:
PS4 Neo release date yet to be announced, Sony tipped to unveil console in NYC
Sony officially announced the PS4 Neo during an interview with the Financial Times prior to E3. However, it didn’t confirm any further details on the machine, stating only that it wasn’t designed to replace the existing PS4 and would provide an increase in visual fidelity for games.
Rumors on the PS4 Neo date back to early 2016, when initial reports suggested the machine would launch in 2016 around the same time as PlayStation VR this fall. More recently, it has been suggested the console won’t ship until spring 2017.