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PS4’s Killzone: Shadow Fall multiplayer is ‘all about skill,’ says dev

During an official PlayStation Blogcast appearance, Guerilla Games’ Steven ter Heide, director on Killzone: Shadow Fall, spoke about the game’s multiplayer mode, which debuted at gamescom.

When asked about the different feel of the game compared to previous Killzone games, ter Heide said that "the new controller contributes a lot to that." He adds that "it feels a lot more tighter" and the reduced deadzone and lag in the DualShock 4 helps improve the general shooting mechanics of the game.

The most interesting comment from ter Heide came when he said that when Guerilla looked "at aim assist and stuff like that, we took it all out. It’s all about skill." In other games, aim assist appears is when you aim near a target and the game subtly keeps your gun reticle trained in the enemy’s general direction. It’s a common feature in console FPS games.

It’s great to see a game move away from artificially boosting player skill and infusing more challenge. Hopefully, Killzone: Shadow Fall will be everything Guerilla has hyped it up to be when it launches with PS4 on November 15, and November 29 in Europe.