Whilst we can all agree that the PS4 UI handles game installations better than the PS3, it’s clear that there is still some way to go in terms of making the whole process eminently user friendly. The PS5 looks set to make all this a lot better.
In addition to the confirmation of the PS5 release date, details on the DualShock 5 and the confirmation of hardware ray-tracing and a 4K Blu-ray drive, comments to tech blog WIRED, PlayStation’s architectural head-honcho Mark Cerny has confirmed that the combination of a super-fast SSD and reworked UI will mean that players will now get total choice over what they install – electing to install specific quests, missions and other single-player content over multiplayer content for example.
PS5 Game Install Details Confirmed
You can catch the full quote below:
“However, game installation (which is mandatory, given the speed difference between the SSD and the optical drive) will be a bit different than in the PS4. This time around, aided in part by the simplified game data possible with the SSD, Sony is changing its approach to storage, making for a more configurable installation—and removal—process. “Rather than treating games like a big block of data,” Cerny says, “we’re allowing finer-grained access to the data.” That could mean the ability to install just a game’s multiplayer campaign, leaving the single-player campaign for another time, or just installing the whole thing and then deleting the single-player campaign once you’ve finished it.
Regardless of what parts of a game you choose to install and play, you’ll be able to stay abreast of it via a completely revamped user interface. The PS4’s bare-bones home screen at times feels frozen in amber; you can see what your friends have recently done, or even what game title they might be playing at the moment, but without launching an individual title, there’s no way to tell what single-player missions you could do or what multiplayer matches you can join. The PS5 will change that. “Even though it will be fairly fast to boot games, we don’t want the player to have to boot the game, see what’s up, boot the game, see what’s up,” Cerny says. “Multiplayer game servers will provide the console with the set of joinable activities in real time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them—and all of those choices will be visible in the UI. As a player you just jump right into whatever you like.”