PlayStation 5 Pro is real and it will release on November 7, 2024. We know it’s real because we’ve just spent the last nine minutes listen to the dulcet tones of Sony’s tech guru architect unveil the thing. Beyond the ASMR implications of listening to Mark Cerny, the PS5 Pro reveal broke down what we can expect from Sony’s mid-generation refresh. Put simply, here are all of the confirmed PS5 Pro details below.
PS5 Pro Release Date – When Will The PlayStation 5 Pro Release?
The PS5 Pro has been officially confirmed to release on November 7, 2024 in all major territories, marking just over four years since the release of the OG PlayStation 5 console.
PS5 Pro Price – How Much Will The PlayStation 5 Pro Cost?
The PS5 Pro price has been confirmed as £699/$699 and very much denotes a console that is arguably going to be a niche product, much like the PlayStation 4 Pro before it.
PS5 Pre-Orders – Where Can I Pre-order The PlayStation 5 Pro?
Preorders for the PS5 Pro will begin on September 26, 2024. The PS5 Pro will be will be available at participating retailers and directly from PlayStation at direct.playstation.com.
PS5 Pro Disc Drive – Does The PlayStation 5 Pro Come With A Disc Drive?
The PS5 Pro will not ship with a disc drive, this must be bought separately. However, the PS5 Pro does ship with a 2TB SSD.
What Does The PS5 Pro Look Like?
In addition to Mark Cerny going in on the technical capabilities of the PS5 Pro, we were also given the first proper, official look at the new console too. And wouldn’t you know that the rumoured form factor which echoes the PS5 Slim’s design, but with a wider base and thin, Wolverine-style slice marks down the sides, was pretty much bang on.
You can catch a look at the PS5 Pro console below.
PS5 Specs – How Powerful Is The PlayStation 5 Pro?
The PS5 Pro specs have been confirmed as follows:
PS5 Pro Component | PS5 Pro Specification |
CPU | x86-64-AMD Ryzen Zen2 8 Cores / 16 Threads at 3.85GHz (3.85GHz possible via High Frequency CPU Mode) |
GPU | 60 CUs running at 2.18GHz (TBC) |
GPU Architecture | AMD Radeon RDNA 3 (TBC) |
Memory (Including Interface) | GDDR6 memory running at 18Gbps |
Memory Interface | 256-bit |
Memory Bandwidth | 576GB/s |
Teraflops | 33.5 |
Available Memory | 13.7GB |
According to Cerny, the PS5 Pro boasts 45% more rendering capacity than the current PS5 console.
PSSR Revealed – What Is PlayStation Spectral Super Resolution?
For PS5 Pro Sony has confirmed that its mid-gen console refresh will support something called PSSR (PlayStation Spectral Super Resolution Upscaling), which is essentially Sony’s own proprietary take on the upscaling and image reconstruction techniques that are already used by hardware vendors such as AMD and Nvidia. Already deployed in a software fashion thanks to the checkerboard rendering approach that was taken with PS4 Pro upgraded titles and some PS5 games, the thought here is that this upscaling work would be improved by the PS5 Pro performing it a hardware level in a similar fashion to Nvidia’s DLSS solution, resulting in better results whereupon games that are upscaled to 4K resolution (or beyond) would look much more indistinguishable from their native counterparts.
Powered by a bespoke AI Machine Learning block on the PS5 Pro silicon, where PSSR is employed to raise the perceived screen resolution to 4K from a much lower resolution, developers will gain access to much more of the PS5 Pro’s power that would normally have been spent trying to get games running in native 4K – with no discernable visual difference when compared to a game running at 4K via PSSR.
To demonstrate PSSR, Mark Cerny showed off The Last of Us Part 2, Marvel’s Spider-Man 2 and Ratchet & Clank: Rift Apart, resulting in a dynamic where players can get performance level framerates at 60 FPS (or higher) along with a higher level of detail that you wouldn’t normally get in fidelity mode.
PS5 Pro Improved Ray Tracing – What Are The Improvements?
Alongside handling image and resolution upscaling at a hardware level, the PS5 Pro will boast a similar hardware block to exclusively deal with processing advanced ray traced visuals. This is crucial for a forward-facing system, thanks in no small part to the fact that ray tracing is an extremely intensive rendering technique that taxes the GPU horrendously and this already evidenced by the use of ray tracing in PS5 games where visual trade offs in resolution, visual fidelity and sometimes framerate are apparent.
With PS5 Pro, ray tracing is being entirely accommodated by specific hardware within the console set aside just for that – meaning that the PS5 Pro GPU could would then be free to worry about other stuff improving texture resolution, level of detail draw-in, improving framerates and all that other lovely stuff. There are additional dimensions to this too.