M2H and Blackmill Games have released the Verdun Remastered 1.06 PS4 patch which, among many other things, brings bot support, improved visuals and a revamped UI to this forgotten gem of a first-person shooter.
Releasing back in August 2016, Verdun was a greatly underrated (well, underplayed) effort that took in the multi-faceted conflicts of The Great War and fashioned a highly enjoyable shooter from it. Since then however, and perhaps thanks in no small part to EA stealing its thunder with Battlefield 1, Verdun pretty much disappeared off the radar along with its painfully thin PS4 online community.

With the release of the Verdun 1.06 PS4 patch update however, there is a now a set of very good reasons to pick up this hidden gem once again. Boasting full 24-player bot support in order to keep you plugging away if the online community disappears, renewed visuals, a reworked UI, improved gore, better controls and a new map, the Verdun 1.06 PS4 update turns the game into Verdun Remastered.
The release of Verdun Remastered PS4 comes hot on the heels of Verdun’s sequel, Tannenberg, being set for release on PS4 sometime in 2020. In the meantime though, there is no better time to get into Verdun on PS4 than right now.
You can catch the Verdun Remastered 1.06 PS4 patch notes, trailer and feature video below:
Verdun Remastered 1.06 PS4 Update Patch Notes
Verdun PS4 Update 1.06 Major Additions & Improvements
New Map: St. Mihiel
New Squads: ANZAC & Tirailleurs Sénégalais
New Weapons: Webley Fosbery, Entrenching Tool, Senegalese Machete, Pétard Explosive, OF1 Grenade, Berthier “Sénégalais”
Frontlines Bot support: 24 players
Updated graphics with improved weapon & character art, animations and shading
Completely revamped UI with new features such as the spawn map and overview map
Completely revamped sounds with higher quality and more authentic sounds and effects
Improved controls to make it more responsive and allow for more customization
New localizations: Simplified Chinese, Japanese, Brasilian Portugese, Turkish, Polish
Added a prestige system to the game. When you reach level 100 you can choose to prestige in your account screen and gain a new prestige rank, level & icon
Added a new and improved tutorial system with tooltips and a intro video about Frontlines
Added bullet penetration mechanic
Added team damage penalty to all gamemodes e.g. hitting a friendly player will now give you a 10 point penalty
Added map voting at the end of a match. You can pick between two maps. When the time is up, the voting results will be displayed
Networking improvements: smoother and more accurate movement
Overhauled the squad levelling system: Every user now has a squad level per squad, these levels combined will form the total squad level. For older squad levels we have a legacy system in place
Added various improvements to prevent spawnkilling
Improved deathcam
Added first person gas choking animation
Better match up between the third and first person animations
Added more custom match options
Added better match balancing measures to prevent unbalanced games
Barbed wire no longer kills but slows down and injures the player
Prone/MG deployment improvements
More stamina: you can now sprint for 100 meters
Various level fixes and improvements
Added more options to customize HUD and controls
Improved ragdolls
Putting your gas mask on or off is now interruptible
Added end game camera animations
Weapons now have full accuracy through ironsights.
Added recoil kick to LMGs
Suppression effect is nerfed
New medal: “Most binoc kills”
[X1 Only] Adjusted “Extreme Headhunter” and “Do you even die” achievement requirements
You can now abort reloading by firing
Rebolting can now be cancelled by melee
New Frontlines rule based on community feedback. Both defenders and attackers may no longer be further away than 2 sectors from the currently contested sector
The game will now switch to a better host faster
Various loadout adjustments based on community feedback
Various weapon stats adjustments based on community feedback
Tweaked aura sizes based on community feedback
Adjusted call-in cooldowns based on community feedback
Verdun PS4 Update 1.06 Bug Fixes & Smaller Improvements
Squad Defense no longer AFK kicks you if you are dead
Improved backwards and sideways crawling animation
“Most kills of higher rank” medal is now “Most kills of higher or equal rank”
Ragdoll fingers are no longer always in the trigger position
Reduced possibility of big rotations happening when you attack someone in melee
We now show network stats if they are not healthy values. It shows: host migration, jitter, ping and packet loss
Reduced all command order cooldowns to 5 seconds
Fire now damages players. Affected maps: Flanders, Champagne
Fixed deploy widget sticking around when switching to a different specialization
Fixed first person hiccups when shooting and moving with MGs
Removed blending during weapon swap/draw to prevent weird weapon spins
Adjusted timing of sighted stance animations to better fit the in-game speed
Third person swap/draw time now matches first person
Third person reload animation matches first person animation more closely
Better match up between the third and first person animation status of recharging rifle
Better match up between the third and first person animations status of sighting a weapon
Better animations when you are sighted and the player switches stance
Third person melee animation speed now always matches first person melee animation speed
The pitch of your third person weapon model now matches the first person pitch more closely
Your gun will now always move a bit when holding breath while walking
Recharging/bolting of first/third person is now synced better
Third person reload now always has the same duration as first person reload
Third person reload will now stop when bashing during the reload
Gas mask overlay is no longer visible after the end of the match
No more melee suppression through walls
Going prone on a hill doesn’t cause skewed characters anymore
Guns block your view less during sprinting over rough terrain
Team kills will no longer give you a kill on the scoreboard and add progress towards achievements
You will no longer miss the spawn during a MC switch when the timer is just about to hit 0
You can no longer deploy a MG while jumping
You can no longer aim after pressing jump
Melee shock should only be caused by running people with melee weapons. Also, it shouldn’t trigger unless the enemy and victim are facing each other
Fixed a bug where Squad Defense wins would count toward ‘highest multi kill’ stat instead of a winning streak
Grenade Training 3 now correctly gives extra score
Repeating weapon types will no longer spawn another case when the reloading/recharging has been interrupted and a case has already been ejected
Fixed health regen delay being 0 during first player life
Fixed animation glitch when starting sprint during weapon unsight
Grenade throw time tweaks
Fixed gas effect staying longer than the visual
When not spawning on a player, you will now look in the correct direction on spawn
Added an option to enable manual reloading, so you won’t reload your gun when trying to shoot without having loaded ammo
Increase stab/bash range so you no longer have to crouch to hit prone targets
Remember mini-map zoom setting between maps
Near order points adjustment: non-NCO still get 15 points when killing near an order, NCO now only gets points for each squadmate that actually follows the order. This prevents NCO to just use the order for itself and to encourages placing better orders
Teamwork points adjustment: When making a kill in the squad aura, you now get 5 points per other squadmate that is also in the aura.
No longer allow a 1 man squad to create a new match in Frontlines/Maneuver (unless there are no active matches). This prevents sharded matches. Users are encouraged via chat warning to change squad setup or use “Play Now” instead.
Fixed MG deployment indicator staying after dying
Fixed a case of retreat bonus not being triggered
Frontlines: fixed a case that let players spawn on NCO who is in a ‘desertion’ area
Made ammo crates always refill full amount of grenades in Squad Defense
Fixed Engineer and Sentry squad being able to spawn in ‘No Mans Land’ and verified that they now do allow spawning when they are supposed to.
Improved melee by allowing more tradekill gracetime
Fixed a case where you could get stuck in ADS & ‘This report’
Fixed a case where ladders were often not detected by making ladder collisions not affect movement. This improves some ladders that were not climbable
Made movement up a slope as a fast as moving on flat terrain
Fixed an issue where autobalance triggers with a one player difference
Fixed weapon snapping when firing a full auto weapon and toggling ADS at the same time
Fixed rifle snapping when changing stance during reload
Reduced instances of weapon snapping from and to ADS
Added a trigger audio when firing a gun without ammo
Peep sight edits for P17/14, Lewis and Bar. Their sights are now smaller and less obstructing
Fixes in upper/lower body third person animation timing / transitions to counter characters “dabbing” when sighting/unsighting.
Made reinforcing bars on German gas mask (somewhat) transparent. This makes the German gas mask more on par with the Entente variant
Various improvements to bayonet stabbing: bigger hit radius, faster damage application, no more locking on team mates when friendly fire/team damage is enabled
In teambased matches, a player spawn penalty is applied only when the player’s team is winning or when the teams are tied
You can no longer (accidently) call in abilities outside the map
Your arms/weapon react to strafing and moving backwards
Fixed a case where a jump-like animation occurs when quickly ADSing after shooting
Frontlines: defending squads will now be spread out in the defending sector before the start of the match
Spawn protection against explosions (artillery/grenades) raised from 2 to 4 seconds as artillery/grenades can be in progress during your spawn
Fixed an issue where bayonet stats differed, stats for all bayonets should now be the same
Artillery projectiles are now removed if the owner leaves or changes faction. This prevents team killing by changing faction after calling in artillery.
Increased the time you have to retreat to another sector in Frontlines.
Preventing spawning in sectors that are about to be captured if you are a defender.
Flamethrower damage is more consistent
Third person character now matches the first person vision more closely when a player goes prone. Reduces invisible prone issues when not deploying
Improved gas mask checking on spawn, should resolve the ‘spawning in gas’ issues
Reduced bouncing on downward slopes, you now stick better to the terrain
Explosions & rifle shots cause body parts to have a force applied instead of merely dropping to the ground
NCO artillery call-ins are now also shown on the map to friendlies
Allow reload actions directly after inserting a stripper clip to be cancelled
The ability to switch role while under attack or dead is added to Squad Defense
Fixed a bug which caused the height of the third person character model not matching the first person model (mostly noticeable when prone)
Fixed a bug where revolver per shell reloads could not be cancelled by pressing the fire button
Improved arm movements when moving, crouching, lying prone for some weapons
Various smaller bug fixes and improvements
Source: M2H Reddit
