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FRONT MISSION 2 Remake Review (PS5) A Faithful Remake Of A Classic SRPG With Learning Pains

FRONT MISSION 2 Remake Review (PS5) – Most people grew up playing Tactics Ogre as their first SRPG. I grew up playing the Front Mission saga.

The excellent yet simplistic Mech combat and politically driven stories captured me when I was young. Unfortunately, the franchise didn’t evolve with the times in the way I had hoped, and the few Front Mission games after Front Mission 2 didn’t capture that same magic.

Now, with the first game in the franchise remade, Forever Entertainment has remade Front Mission 2; unfortunately, though it’s faithful to it’s original, it suffers mainly in the translation department and worse from any real understating of the game’s mechanics.

FRONT MISSION 2 Remake Review (PS5) – A Faithful Remake Of A Classic SRPG With Learning Pains

A Gripping Story With Many Twists And Turns

Front Mission 2 tells the story of a military coup that forces our protagonist into a desperate battle for survival as they try to flee the country amid a powerful military that is hunting them with plenty of twists and turns to follow. It’s a great story that never lets up as you join forces with plenty of shady characters and complete tasks that one may not find favorable to survive.

The story has many moving parts and a lot to pay attention to. Unfortunately, one of the main issues is the translation. Though it has been improved considerably since the Nintendo Switch release back in October, there are still some issues.

Some sentences don’t make much sense, and punctuation goes a long way when you must read much of the dialogue since the game features no voice work.

Hard To Get The Hang Of With Little Tutorials At The Start

The other major issue is the lack of a tutorial early on in the game. If you played the first Front Mission Remake, most of the mechanics would be familiar to you, but for those jumping in, almost nothing is explained to them. You must learn everything on your own through trial by fire before most tutorials become available.

Thankfully, you can change the game difficulty and play on easy to get the hang of things before challenging yourself.

There isn’t any exploration in Front Mission 2. You’ll go from mission to mission while having the opportunity to buy new parts for your Wanzers (Mechs), customize them with whatever weapons and armor you want, and continue to the next mission.

Plenty Of Customization To Give You The Best Edge In Battle

Customizing your Wanzers can be fun if you know what you’re doing. Much to consider, such as the weight of parts determining how far you can maneuver in battle and your turn order. What weapons do you decide to equip, depending on the situation?

Wanzers and their weapons are separated into three types: Piercing, Burning, and Shock. Each weapon falls into one of the three categories, and it’s good to know what enemies are weak against to deal the most damage.

It’s also essential to equip a backpack, store items that repair broken parts during combat, and equip the pilot with skills.

Each Wanzer can equip two weapons in their hand and two on their shoulders or choose to equip shields instead. This becomes important when you decide what kind of Wanzer you want to build. Some battles can take a long time to get through, but most of that won’t be because of you but the game’s RNG.

Combat is the bread and butter of Front Mission 2, and it can be just as fun as you want it to be, while the frustration will be out of your control.

Great Combat With Plenty Of Strategies To Utilize To Your Liking

Front Mission 2 utilizes an AP (Action Point) system. Everything you do takes up AP. The strategy is to utilize your AP as best you can. If you use most of your AP, you’ll be left at a disadvantage on the next turn because you only recover a set amount after each turn.

Learning when to move your Wanzer and what attack to use is paramount.

The RNG comes in during combat. Each Wanzer consists of two arms, a body, and legs. Each of these can be destroyed during combat. Take out the arms, and the enemy or ally won’t be able to attack. Take out the legs and limit their movement to a single square. Take out the body and you take out the unit.

The RNG Will Test Your Patience

The issue is that you never have an option on what part you’re attacking. The game is chosen for you. There were plenty of moments where I could have destroyed an enemy Wanzer, but my attacks always hit my legs or arms. Imagine being timed on a mission, and your goal is defeating a Wanzer in four turns.

You take all four turns attacking it, but the RNG decides it is better to take out their legs than the arms, and then finally the body, but by the time that happens, you’ve failed the mission.

The menu systems are also a chore to navigate, with everything labeled in terms you won’t understand without proper tutorial reading. You’ll look at things and constantly ask yourself, “What does Short and Range stand for?” What is the Honor system, and how does it work? “What does the G.E. in the combat screen stand for?” It can all be highly confusing.

It’s Not The Best Looking Game, But The Wanzers Sure Look Cool

Visually, the game isn’t anything to be excited about. The Wanzers look good, but the environments are mostly barren. It seems suitable for the dystopian setting, but you won’t see a big difference between the first game’s Remake and this one. Effects like explosions are also bland and budgeted.

I also noticed that a lot of the action-oriented attacks have been removed. In the original on the PS1, the Wanzers would move around in action sequences and attack enemies, while in the Remake, they stand around staring at each other and attacking, and none of it looks that entertaining.

The soundtrack keeps the feel of the original alive as well. It may sound cheesy sometimes, but it takes me back to that PS1 era. The sound design is also good, with weapons sounding powerful and destructive and the Wanzers being destroyed. I wish the visuals matched the sound design.

A Remake That Could Have Used A Little More Time Cooking

Front Mission 2 Remake is a good game that should have been so much more. With everything that should have been learned from the first game’s Remake, there shouldn’t have been so many issues in the game’s translation and lack of any real understanding of the game’s various mechanics.

Front Mission 2 remains one of my favorite SRPGs, so it’s great to experience it on modern-day consoles. Though the Remake is faithful to the original, it’s faithful to a fault, and some modern-day quality-of-life additions would have gone a long way.

Sometimes, having the most faithful remake doesn’t mean it will be the best. I love Front Mission 2 and will always return to it, but this Remake may be hard for some people to accept and swallow with the lack of tutorials, hard-to-navigate menus, and a translation that could have used more time. It’s still a fun game, you just really have to love it to get through it.

Front Mission 2 Remake is now available on PlayStation 4 and PlayStation 5

Review code kindly provided by PR



The Final Word

Sometimes, having the most faithful remake doesn't mean it will be the best. I love Front Mission 2 and will always return to it, but this Remake may be hard for some people to accept and swallow with the lack of tutorials, hard-to-navigate menus, and a translation that could have used more time. It's still a fun game you must love to get through.