Like A Dragon Franchise Needs To Keep Using Its Own Game Engine, Says Series Technical Director
Like A Dragon’s technical director has stressed the importance of the franchise continuing to use the Dragon Engine.
Like A Dragon’s technical director has stressed the importance of the franchise continuing to use the Dragon Engine.
Unity has announced it will layoff 25% of its workforce, approximately 1,800 employees, as part of a continuing restructuring.
Unity has laid off another 256 people as part of the company’s “reset,” terminating the entire technology and engineering branch it bought from Weta VFX.
More layoffs to “likely” come from Unity, as it indicates that a workforce reduction is part of a plan to re-assess its cost structure.
Unity has removed the Runtime Fee for its entry level users, and the fee will now only apply to games made on the next version of the engine.
Unity continues to backtrack from its Runtime Fee announcement, and will be changing the policy, but not reversing it, and the potential changes have leaked
Unity has gone into damage control mode to try and clarify and even walk back parts of its newly announced install-based royalty fee after major backlash.
Unity, the company behind the game engine that powers millions of indie games will begin charging a royalty fee for game installs.
Slender: The Arrival is coming to PS5 with the 10th Anniversary Update, which harnesses the power of Unreal Engine 5 for a complete visual overhaul.
A technical showcase for The Lords Of The Fallen goes into detail on how Unreal Engine 5 has enhanced both the game’s visuals and development process.