Bethesda DOOM 2 PS4

DOOM 2 Gets Hell On Earth Hint That It’s Dropping At E3 2018

doom 2 ps4

Hidden within an interview with Bethesda's Pete Hines is a clear hint that a DOOM 2 announcement is coming at E3 2018.

From an interview at PAX East 2018, the Senior Vice President of Marketing said, in an interview with DualShockers, that they have a lot of new stuff to talk about at E3 2018.

However, the website failed to pick up an obvious hint within the interview about DOOM 2, which was then picked up by PowerUp Gaming. Hines said:

“I couldn't give you any guesses as to what we're going to announce and when those games will be out. But I will say, we have a lot of new stuff to talk about at E3. Whether or not folks realize it, this is the hell on Earth time for us with E3. We are in the midst of so much planning and work for all of that content but I'm really excited.”

Anyone who is long term fan of the DOOM franchise, will likely understand the reference to “hell on Earth”. Doom 2: Hell on Earth was the name of the second Doom title from id Software, released in 1995.

In our pre-E3 2018 article about Bethesda's Showcase at the world's largest gaming expo, we also wrote about the likelihood of a DOOM 2 on PS4. Considering the success of the franchise in the past, and how well the the last major PC and console entry was received, it seems like a no-brainer that we’ll be seeing more.

The Switch version of DOOM is superb, and the PS4, Xbox One and PC version all received high critical acclaim. The last DOOM game was DOOM VFR, which was released for PlayStation VR and other virtual-reality platforms.

Though Bethesda's haven't officially revealed DOOM 2, it now seem that Hell on Earth is almost certainly coming to E3 2018. And, we can’t wait to hear more about the sci-fi first-person shooter!

Original Source: Dualhockers

  • Swinny UK

    Awwww yeaaaaah! My one hope for this game would be that it includes a run button that allows you to run infinitley like the old Doom games. This was my one and only problem with DOOM 2016. It was fast, but with only 1 run speed, you had very little expression over your speed. This stuff is not to be underestimated. I think one reason I love Bayonetta so much is because of all of the different speeds that you can go: you can walk, slow-walk, fast-walk, jog, run, and turn into a Panther to go even faster. I love this kind of thing because, I don’t know how else to put it, but it represents my thoughts on-screen better. If I’m slow-walking, it’s because I’m entranced by the enviroments. If I’m running, it’s because I usually want to go fast, but not so fast that I miss enviromental details. If I’m in Panther mode, this is yet another level of expression over the movement, and it means that I want to get somewhere as fast as possible, or that I’m closing a gap in combat. So you have like 6 different speeds that you can go: there’s one speed for every thought that you have and every mood that you go through. And all of these different speeds can be mixed and combined together to mirror subtle shifts in player intention, it’s glorious.
    Doom 2016 was missing this, you could only really go 1 speed. This is a game that gives you a ton of expression in movement, but is missing the different-speeds aspect of it and this would make it really, really shine, if included.