Tango Gameworks has detailed how they are planning to utilise the PS5 DualSense’s adaptive triggers and haptic feedback in their upcoming action-horror title Ghostwire Tokyo.
The new statement was shared in a blog post today about the PS5’s new DualSense advert. Whilst nothing is set in stone yet, the team are looking at how they can implement the features into the game before its release next year. The full statement reads as follows from the game’s Director Kenji Kimura:
Just as the name “trigger” suggests, the main use of the DualSense wireless controller’s adaptive triggers in Ghostwire: Tokyo is for “active” actions—to shoot or trigger something—and we also use them to create the sensation of recoil. We’re also looking at ways to take advantage of the adaptive triggers to express a sense of persistent energy, or a balance of forces if you will, and for perhaps actions such charging, loading, and a sense of accumulation of power or energy for things.
The haptic feedback, in comparison to the vibration function of previous generations, allows us to utilize a much wider range, starting from a very strong vibration that is much more powerful than before, down to extremely light vibration. This way we can offer players very detailed, “textured” nuances. Because of this, our approach is different – it isn’t a transient or a constant vibration level anymore, it allows us to meticulously adjust the feedback throughout the game.
Ghostwire Tokyo received its first gameplay at the PS5 reveal event and Shinji Mikami recently confirmed that you will be able to pet dogs in the game. The studio has also recently praised PS5’s 3D Audio as well as the DualSense controller.
Ghostwire Tokyo releases in 2021 for PS5.