Sony Santa Monica has revealed that it’s changing up the God of War progression system for the next chapter in the multi-million selling God of War franchise, due exclusively on PlayStation 4 in 2017.
Speaking with Digital Times, the game’s director, Cory Barlog, teased how the studio is continually shaking things up for Kratos’ next adventure beyond what we already know.
“We are definitely changing the progression completely,” he said. “Your relationship with Kratos and the relationship with his son, and how you kind of outfit and sort of tailor them for your play style…you can really feel like, “Okay, this is my take on the game.”
“If we both play the game, the kid at the end for you is going to have a different sort of outfitting than me,” Barlog added. “We want to do this to allow for a bit more of that digging into the world. I don’t want to make a game in which all you do is just play these linear things once. We are trying to open things up, give people a real world that they can explore.”
God of War was announced during Sony’s E3 2016 press conference accompanied by a full orchestra. While Kratos is making a comeback, the game will be based on Norse mythology, and introduces a wealth of changes, chief among which includes a new camera system and the ability to manage Kratos’ rage.
Despite the introduction of an online component in God of War: Ascension, Sony has confirmed that this latest entry in the series will not feature a multiplayer mode. The format holder also said the game won’t be the final God of War to feature Kratos.
In terms of performance, the development team have said that God of War will likely run at 30fps, although nothing has been set in stone yet.