Speaking during an interview with Famitsu magazine (via VentureBeat), Square Enix confirmed that it will expand the Final Fantasy VII Remake with areas not previously featured in the original 1997 RPG.
“For instance, players will be able to explore many different areas of Midgar in this game that they couldn’t access in the original — if we’re remaking this world, we want to add in areas like this and depict them with real detail,” commented director Tetsuya Nomura. “Of course, there may be parts that are cut from the original for various reasons, but with all the new depiction that we’re adding to the game and the level of detail we’re incorporating, the overall amount of content is only going to increase.”
Final Fantasy VII Remake will be playable on PS4 before any other format, although a release date has yet to be announced. Square Enix confirmed over the weekend that the game will be a multi-part release, as it would be impossible to launch the project as a single game without summarising some parts of the game. The team is hoping to utilise the power of PS4 to replicate the same visuals as Final Fantasy VII: Advent Children for the remake’s main cast.
Square Enix debuted a new trailer of the game in action at Sony’s PlayStation Experience press conference on Saturday evening, which revealed a more action-oriented take on combat. However, the publisher has assured fans that it will balance action and strategy, and noted the game’s battle system is different to that of Crisis Core: Final Fantasy VII. Final Fantasy VII Remake has been confirmed to use Epic Games’ Unreal Engine 4.
The PC port of Final Fantasy VII is now available to download for PS4 via the PlayStation Store. The game was originally released in 1997 for the PlayStation, and has become regarded among fans as one of, if not the best entry in the venerable RPG franchise to date.