If you’re setting off into the unknown vastness of No Man’s Sky today, creator Sean Murray has some words for you.
In press kits sent to reviewers, the managing director of Hello Games reflected on the journey to this moment–a last bit of calm, quiet guidance before the storm.
While technically included in press kits, Murray’s words will resonate with anyone about to enter the shared universe of No Man’s Sky. Here’s his letter to you, in full:
"I feel sick writing this.
You are about to play No Man’s Sky and I don’t know what you’ll think.
I know I’m proud of it. I’m incredibly proud of the tiny team that is making a game at a scale that’s never been done before. At times I can squint my eyes and see that we’re generating entire planets, solar systems, galaxies on a PS4, and see that maybe that could be a part of how games are made in the future.
At times I can let myself feel proud that our indie game is going to be in shops. That we have a media kit! That you are even taking the time to play our game, when our previous titles might not have.
I know I’ve watched playtesters get totally consumed in our universe… but I’ve also seen people feel lost. I’ve seen kids weaned on Minecraft lose themselves, and I’ve seen some others feel lost. I don’t know how you’ll feel. I don’t know if we can ever live up to the hype we’ve generated, sometimes knowingly, often not.
I know my strongest memory growing up in the outback of Australia, seeing the stars at night, and feeling overwhelmed. Reading sci-fi and wishing I could escape into those worlds. If for one small moment I can make some people feel that they have stepped through a science fiction book cover, or to think briefly about the size of our universe… then I’ll be happy with that.
Thank you so much for taking the time to play. I appreciate it. Hope you enjoy.
-Sean"
No Man’s Cry 😑😩😭 pic.twitter.com/tjtV8SedF7
— Edmond Tran (@EdmondTran) August 8, 2016
Our review of No Man’s Sky will take some time. While we explore the universe together, check out our No Man’s Sky starter guide, find out how to get an Atlas Pass, and read about the game’s less-than-smooth development.
Via Edmond Tran