EA Sports has rolled out the UFC 4 update 2.02 patch notes for your viewing pleasure, which can now be downloaded for PS4.
UFC 4 Update 2.02 Patch Notes
Patch 2.02 Notes:
- Fixed issues that could prevent denying takedowns while moving or striking
- Previously, if a user held the movement input for too long (even for only one frame) after they had already pressed low block to deny a takedown, it would count as an attempt to deny a takedown turn that had not happened yet and would result in a successful takedown for their opponent. This only occurred in cases of “late” (partial) denials, including some cases where the fighters hadn’t made contact yet.
- Previously, pressing striking modifier buttons, such as for throwing hooks or overhands, could cause them to be interpreted as an attempt to apply a reversal to a takedown that had already started. A denial attempt made after that would then count as a late reversal attempt and, therefore, fail.
- Those two issues were affecting all shooting takedowns, including the power takedowns. The fix will help users deny more driving and late denials on takedowns.
- Fixed an issue with Imanari Roll being available in ‘Stand and Bang’ and KO modes
- Fixed exploit with Cage Back Clinch drives
- Fixed an issue with Von Flue Choke stamina
- The stamina for the attacker and defender was swapped and the fighter with less stamina had the advantage.
- Tuned Marathoner Perk
- The effect of perk is drastically reduced. This was a major component of some of the issues with stamina being reported by the community.
- Tuned Cage Guillotine chain progress
- The Cage Guillotine was granting too much progress to the attacker when they hit the chain. We reduced the amount of progress granted by that chain to be a similar amount to the other chains. The team is still investigating changes to balance as it relates to the Standing Guillotine.
- AI Improvements
- In guard and half guard, AIs will now avoid striking with the hand holding the opponent’s head down.
- Reduced AI clinch frequency
- Tuned Side Control strike damage
- Significantly reduced damage of all strikes from Dominant Side Control.
- Tuned Body strike damage
- Slightly Increased base damage of body jabs, straights, hooks, and uppercuts.
- The damage is proportional to the stamina drain and the stamina cost so this change indirectly impacts the stamina drain for your opponent and the cost of throwing these strikes.
- Landing a body shot is always a net positive for the attacker, but be careful not to miss as the increased cost will punish missed strikes more.
- Updated moves and perks for some fighters
- Gaethje moveset updates
- Sandhagen moveset updates
- Amanda Nunes moveset updates
- Germaine de Randamie moveset updates
- Paulo Costa moveset updates
- Ronda Rousey moveset updates
- Valentina Shevchenko moveset updates
- Johnny Walker moveset updates
- Dan Hooker moveset updates
- Eddie Alvarez moveset updates
- John Lineker moveset updates
- Updated Archetype movesets
- Added Imanari and osotogari to Archetypes Shark and Vanguard
- Added osotogari to Engine
- Updated fighter records based off of recent events that took place before Aug 14th
- Updated Kimbo Slice’s grappling ratings