Square Enix has revealed details on the Summons featured in Final Fantasy 7 Remake, which like the original game, allows you to call upon massive beings to do your bidding in combat. As with the 1997 version of Final Fantasy 7, players will utilise this powerful attack by using the Summon Materia when “special conditions are met.”
Final Fantasy 7 Remake Summons Detailed
Summons are controlled by the AI, and will battle alongside your character and their teammates for a limited amount of time. As soon as the ATB gauge fills up, you can command the summoned creature to perform one of its special abilities. This differs from the original Final Fantasy 7, as you simply use the material to summon a single attack, and that was it.
Check out more details below.
— FINAL FANTASY VII REMAKE (@finalfantasyvii) November 8, 2019
One of the key changes in the Final Fantasy 7 Remake from the original game (aside from an obvious visual upgrade), is that battles are now real-time. The original featured turn-based combat, but Square Enix has opted instead to give players more freedom while still retaining the strategic-minded combat of the PSOne version.
As such, it’s now possible to slash an enemy with Cloud’s Buster Sword while seamlessly lobbing fire magic at a distant opponent. You can also change characters on the fly, too, allowing you to mix things up in battle.
Square Enix will release Final Fantasy 7 Remake exclusively for PlayStation 4 on March 3, 2020. This is only the first part of the project however, and therefore will chronicle the events of Cloud’s party during their time in Midgar.
There’s plenty of content to tuck into though, as Square Enix is expanding the remake with new content so that it eats up two Blu-ray discs.
The game’s developer hasn’t yet confirmed how many episodes of Final Fantasy 7 Remake will be released, but it has said that production of future instalments will be ‘more efficient,’ so hopefully we won’t have to wait too long.