Polyphony Digital boss Kazunori Yamauchi has touched base on the future of Gran Turismo, indicating the studio is targeting frame rate over resolution for the inevitable PlayStation 5 instalment in the long-running franchise.
New Gran Turismo Games Targeting Frame Rate
Speaking with Australian media recently, Yamauchi-san was quizzed about how the series will evolve with next-generation consoles. His response is as follows:
I think, display resolution-wise, 4K resolution is enough.
Rather than a spatial resolution that you’re talking about, I’m more interested in the advancements we can make in terms of the time resolution. In terms of frames per second, rather than staying at 60 fps, I’m more interested in raising it to 120 fps or even 240 fps. I think that’s what’s going to be changing the experience from here on forward.
Despite the obvious increase in power between the PS4 and PS5, Yamauchi noted that it’s not the same as it was back in the days of the PSOne to the PS2.
Going from PS1 to PS2 there was a hundred times the performance difference between the two console generations. An advancement like that is no longer possible.
The most recent entry in the series is Gran Turismo Sport, which launched for PS4 back in October 2017. Recently, PlayStation overlord Jim Ryan said that playing the game using the DualShock 5 controller is a ‘completely different experience.’
While Sony is keeping tight-lipped on the launch lineup for PS5, rumors have suggested that the console will arrive with Gran Turismo 7 on day one.
The company’s next-generation console will support a range of features, including backwards compatibility with PS4 games, an SSD for reduced loading times, plus ray-tracing and 8K support. In addition, it has also been heavily rumored that the PS5 will be capable of playing PS1, PS2, and PS3 games, which would put it on equal footing with Xbox Series X in terms of backwards compatibility.
Source: GT Planet