Dote, Guard Crush Games, and LIzardcube have released a Streets of Rage 4 developer diary, offering a behind-the-scenes look at the highly anticipated side-scrolling brawler. The game is currently in the works for PlayStation 4, PC, Nintendo Switch, and Xbox One platforms.
Streets of Rage 4 Dev Diary
The dev diary reveals the teams’ inspirations for the upcoming sequel, which includes the likes of Street Fighter III: Third Strike, Virtua Fighter, Guardian Heroes, and Sengoku 3. Furthermore, the developers are holding Streets of Rage II as the benchmark or which to revive the fan-favourite franchise.
Check out the Streets of Rage 4 dev diary below.
Streets of Rage 4 is currently without a release date, but we’ve played it, and it’s shaping up nicely.
The sequel takes place around 10 years after the previous entry in the series, and so far we’ve got Axel, Blaze and Cherry confirmed as playable characters. Hopefully Adam will also make an appearance considering his daughter is involved, and perhaps we’ll get a grapple-based character like Max, too.
SEGA released three Streets of Rage titles between 1991 and 1994 for the Mega Drive/Genesis, and are widely regarded as one of the best side-scrolling beat-’em-ups ever released. The concept is simple, sure, but the gameplay, music, and setting combine to make an addictive formula that many games have failed to replicate.
Fans will be pleased to learn that composers Yuzo Koshiro and Motohiro Kawashima will be returning to helm the game’s soundtrack, which also features contributions from Yoko Shimomura, Hideki Naganuma, and Keiji Yamagishi.
Streets of Rage 4 looks set to shake up the classic formula by adding the ability to juggle enemies and recover health spent using special attacks.
I’ve been playing the Streets of Rage games since the early 90s, and have found memories of all three (though 2 is the best, right?). Fingers crossed this one lives up to the hype!