You can even go play it right now, through the Open Beta that’s now live on PS5 and other platforms. It’s a long-awaited, huge release for Ubisoft, but the game still has its fair share of skeptics.
Not just with the game, but with Ubisoft’s approach, since despite it leaning into a GaaS model, Ubisoft is still charging $70 for players to buy it upfront, before they even get into the weeds of microtransactions.
During Ubisoft’s recent Q&A segment of its latest quarterly earnings call, one caller directly asked Ubisoft chief executive officer Yves Guillemot why this is, and why Ubisoft isn’t just making it a free-to-play title to make it more accessible.
“You will see that Skull & Bones is a fully-fledged game. It’s a very big game, and we feel that people will really see how vast and complete that game is. It’s a really full, triple, quadruple-A game, that will deliver in the long-run.” said Guillemot in response.
Guillemot maintains that due to the size of Skull & Bones, it is well worth not only the entry fee, but any other purchases you may make through the in-game store.
It’s a fair argument from Guillemot, and one you could make for more than a few free-to-play games. Some of the biggest free-to-play titles today could do well if they charged an entry fee from the start, considering their scale.
Though it’s also worth noting that perhaps Ubisoft is charging $70 for Skull & Bones because after its marred development cycle, the publisher can’t really afford not to.
No one originally predicted it would take near a decade from reveal to release. Those extra development costs add up.
For Ubisoft’s sake, hopefully players feel that it was worth their $70 (or more, depending on which edition you purchase) when it arrives next week.
Source – [VGC]