Fallout’s Vault-Tec Assisted Targeting System is back for Fallout 76. However, things are a little different. Check out this guide to find out how VATS work in Fallout 76.
The unique VATS system was first introduced in Fallout 3. It then subsequently appeared in Fallout New Vegas and Fallout 4. This turn-based system allows players to slow down time during combat, giving them the ability to shoot specific parts of each enemy.
So, real-time combat was paused in previous Fallout games. In Fallout 76, VATS will work slightly differently. Instead, combat will take place in real-time during Fallout 76.
This is an evolution of the original system.
Fallout 76 VATS Explained
What we know so far is that time will not slow down. You can still target and select certain parts of your enemy in real-time. This sounds like a nightmare for players who aren’t that good at twitch-based combat, but it’s also likely we’ll be able to improve our character’s VAT’s skills to make it easier.
In previous games, you could use the luck stat in combination with the likes of perception and agility progression to improve your handling of VATS. We presume a similar mechanic will be available.
Bethesda’s Todd Howard, in an E3 2018 press conference, explained:
Like, I’m not as good as lining up someone and getting a head shot, but I’ve made my character good at VATS, and now I can do that.
One of the reasons for the big change is that Fallout 76 is purely online with PvP combat. This means that the ability to slow down time is far more difficult to technically achieve.
Fallout 76 VATS Principle Remains Same, But Will Feel Different
The basic principles of VATS, however, will remain the same. The evolution of Fallout’s trademark combat system is certainly going to feel a lot different. And with the Fallout 76 beta rumored to land in October ahead of the November 14 release date (with progression carrying over), it won’t be too long before we get to test it out.
Fallout 76 from Bethesda Softworks will release on PS4, PC and Xbox One on November 14, 2018.