God of War PS4

God of War Crafting, Customization and Progression Video

god of war crafting customization

God of War PS4 is set to be far bigger and more in-depth than previous games in the series. In the following video we get a look at crafting, customization and progression, and despite not being an RPG, it certainly borrows many elements from the genre.

The God of War crafting and customization options will allow players to adapt Kratos to their own play-style. In the video we also get a look at the progression system, which shows that Kratos has five attributes.

  • Strength
  • Runic
  • Defense
  • Vitality
  • Luck
  • Cooldown

God of War PS4 skill trees

They’ll also be various skill trees, allowing you to choose which areas you’d like to focus on. For example, the Axe skill tree allows you to equip different ability types to your weapon.

As well as upgrading Kratos, his son Atreus is also upgradeable. In the video, we get to see some of the items that will be available, including the Reaver Tunic and the Boar Hide Shoulder Guard. To craft an item, you’ll need to gather a certain amount of resources.

God of War Crafting

According to gameplay footage prior to release, the new crafting system involves upgrading your armor and weapons through two Dwarven blacksmiths called Brokkr and Sindri.

god of war atreus and kratos
God of War crafting system has evolved since last game.

The currency in God of War PS4 is hacksilver, so players will need to earn cash in order to upgrade. By equipping certain weapons and armor, such as the Leviathan Axe or Talon Bow, you’ll increase the power level of Kratos.

Stay tuned for more God of War PS4 news as we head towards the April 20 release date.

More God of War PS4 News

  • Swinny UK

    Hopefully the gameplay makes sense with the story, but I doubt it. I mean, if anybody seriously wanted to take games and turn them into a storytelling medium, you’d think they’d make the gameplay make sense. That would be what would happen if they were actually serious about this. Otherwise they just look like Hollywood-rejects.

    I mean, for example, Kratos’s shield appears out of thin air, is their a reason for this? Hacksilver, do enemies drop this? And if so, why? How did they get it? Kratos can level up, is this just some abstract system of numbers, or does it make sense within the world? When you find an item in the world such as armor(for example), is the armor there because a past warrior died there and dropped it? Or is it just because the developers wanted to give me a new set of armor? When you die, does the game just go back in time and pretend like nothing happened, or does it acknowledge and remember that you died, and include that within the themes of the story? When you’re taking inspiration from Dark Souls, it’s going to be hard for me not to think of this game in these terms so I do hope it delivers.

    I mean, come on, if you’re serious about stories in games you SHOULD focus on these sorts of things.