PS4 Shenmue 3 Ys Net Yu Suzuki

New Shenmue 3 character teased

New Shenmue 3 character

Developer Ys Net has teased a new Shenmue 3 character and confirmed it’s collaborating with art studio Lakshya Digital for the upcoming action-RPG sequel.

There’s not much known about this latest addition to the cast, other than she appears to be linked to a lavish-looking temple. She reminds us of Nazomi from the original game, truth be told.

New Shenmue 3 character is a mystery

We gave a first look of this character earlier,” said Ys Net on Kickstarter. “You’ll have to wait and see how she fits in with the temple in the background.”

Lakshya Digital is based in Gurgaon, India, and has worked on a number of high-profile titles, including Metal Gear Solid 5: The Phantom Pain, WWE 2K16, Sea of Thieves, and Bloodborne.

The company will be heading up art direction and character production for Shenmue 3, with Ys Net confirming the game will boast a diverse cast lineup.

Shenmue 3 is currently in production for PS4 and PC and will ship at some point in 2018. The game was originally pencilled in for a December 2017 launch.

Creator Yu Suzuki announced the game as a Kickstarter-funded project at E3 2015, and ended its run with over $6.3 million raised.

The game recently attracted criticism for its use of poorly animated character models in its teaser trailer, though Ys Net assured gamers that the footage was not representative of the final game.

Source: PC Gamer

  • Honomaru

    Idk…I’m a little worried. I’m a kickstarter backer so I’ve been getting all of the email updates. Aside from all the production related fluff, the updates pertaining to how the actual game is coming along have been very:

    Week X: Oh and here’s this new building we modeled. Buildings will play an integral role in Ryu’s traversal of the environment because it gives him something to look at aside from trees and running water. Oh and you can enter some of them as well!

    Week Y: Oh and here’s this new punch animation. Look at the lighting on his fist! (Shows 3 different screenshot angles of same punch). Our team is working very hard to ensure the combat is very combative. Stay tuned!

    Week Z: We have added three drink coasters as a starting items in Ryu’s inventory. Nazomi will be very upset if you visit her home and do not use them. The first three are on the house, you’re on your own after that. We do not recommend you visit Nazomi without the coasters…you were warned.

    At this rate, we’ll be LUCKY to see a gameplay video with real substance next year. Yes, I said ” see a gameplay video” by next year. Really hope you weren’t thinking the game would actually release in 2018 because…LOL.

  • Honomaru

    Idk…I’m a little worried. I’m a kickstarter backer so I’ve been getting all of the email updates. Aside from all the production related fluff, the updates pertaining to how the actual game is coming along have been very:

    Week X: Oh and here’s this new building we modeled. Buildings will play an integral role in Ryu’s traversal of the environment because it gives him something to look at aside from trees and running water. Oh and you can enter some of them as well!

    Week Y: Oh and here’s this new punch animation. Look at the lighting on his fist! (Shows 3 different screenshot angles of same punch). Our team is working very hard to ensure the combat is very combative. Stay tuned!

    Week Z: We have added three drink coasters as a starting items in Ryu’s inventory. Nazomi will be very upset if you visit her home and do not use them. The first three are on the house, you’re on your own after that. We do not recommend you visit Nazomi without the coasters…you were warned.

    I hope I don’t regret having my name put in the credits of this.